Post by Ancient on Jan 25, 2006 11:36:54 GMT -5
[Basic Information]
[Character Name]
Kain Yamoto
[Alias]
Ancient
[Classification]
Psyker, Type VI
[Age]
17
[Gender]
Male
[Profession]
Mercenary
[Lvl]: 7
[HP]: 87
[PP]: 120
[Str]: 24
[Dex]: 24
[Con]: 17
[Int]: 17
[Wis]: 17
[Cha]: 31
[Exp]: 680/800
i28.photobucket.com/albums/c202/Dragon-Kasso/Kain.jpg
[/IMG][Character Name]
Kain Yamoto
[Alias]
Ancient
[Classification]
Psyker, Type VI
[Age]
17
[Gender]
Male
[Profession]
Mercenary
[Lvl]: 7
[HP]: 87
[PP]: 120
[Str]: 24
[Dex]: 24
[Con]: 17
[Int]: 17
[Wis]: 17
[Cha]: 31
[Exp]: 680/800
i28.photobucket.com/albums/c202/Dragon-Kasso/Kain.jpg
[Aesthetic Information]
[Character Height]: 5’11
[Character Weight]: 184
[Eyes]
Luminescent Green, a hint of a blue glow can be seen sometimes within his iris.
[Hair]
Messy long lengthed bleached blond hair
[Tattoos and Piercings]
An open tome with a sword piercing the right pages tattooed behind his right shoulder.
[Clothing]
Wears an open white trench coat over his bare chest and wears simple white gloves over his hands. He wears black jeans over his legs and thick black steel-toed boots over his feet. On occasion he will tie a bandanna around his forehead.
[Form]
Ancient has a well toned form though he does not have a lot in terms of sheer mass. He is pale, from lack of sun from living in the undercity for most of his life and generally wearing heavy clothing anyways.
[Combat Information]
[Weapon]
Katana: A traditional Japanese sword, favored by those with a taste for the romantic.
Slashing type, 4-14 damage
[Secondary Weapon]
KB12-Vangelus [High-capacity Pistol]
22 Ammo, 7-13 Damage, Range: 130ft, Max Bonus: (+4)
[Tertiary Weapon]
[Armor/Protective Item]
Wire-laced Clothing: Clothing with strands of inertia-dampening wires woven into it's fabric. Improved protection.
+2 impact, +1 ballistic
[Augmentations]
[Items/Consumables]
[Binoculars]: Flat, compact digital imagers produce high-resolution images up to 50x magnification.
[Customized Abilities]
[Available Abilities]
[Subjugation]
[Persuasion]
Sways a target to do something that they may not do normally.
Duration: 3 rounds, PP Cost: 9, Level 1, Force 1
[Thought Implant]
Place a desire or emotion into the mind of a target, regardless of circumstance.
Duration: 2 rounds, PP Cost: 11, Level 1, Force 2
[Instill Terror]
Reduces a person to reptilian-brain level function through use of extreme fear.
Duration: 1 round, PP Cost: 24, Level 3, Force 2
[Resist Influence]
Wards the effect of mind attacks through extreme focus. (+20 Stun Armor)
Duration: 1 round, PP Cost: 16, Level 3, Force 1
[Mental Assault]
Causes target to hear gibbering voices whilst dealing mental damage. (+10% Stun)
Duration: 1 hour/1 round, PP Cost: 22, Level 5, Force 2
[Telepathy]
Communicate with other creatures in a undetectable fashion, using mental strength. (15 feet per Force level)
Duration: 0 rounds, PP Cost: None, Level 5, Force 1
[Dominate]
Creates a circular stream of conciousness in a target, causing them to be completely suggestible.
Duration: 1 round, PP Cost: 32, Level 7, Force 3
[Alteration]
[Jump]
Psyker creates a feedback of energy against gravitational forces, increasing their jump height by 20 feet.
Duration: 1 round, PP Cost: 6, Level 1, Force 1
[Kinetic Touch]
Psyker channels their will into a physical force, allowing them to move objects up to 5 pounds to a range of 10 feet.
Duration: 1 round, PP Cost: 8, Level 1, Force 1
[Psionic Shift]
Psyker uses mental strength to cause a ripple in time, disrupting an enemy's ability to strike them. For one turn, the Psyker gains a +2 dodge bonus to Impact/Ballistic Armor.
Duration: 1 round, PP Cost: 16, Level 3, Force 1
[Prognostication]
[Psychic Awareness]
A Psyker uses their heightened senses to increase reaction time, giving a +1 dodge bonus to ballistic/impact armor.
Duration: Permanent, PP Cost: None, Level 1, Force: Special
[Mental Information]
[Personality]
Ancient's mannerisms vary on a person to person basis, though in a casual situation he can with ease be described as an individual who always got what he wanted. He can often be snide, apathetic or otherwise distant from other individuals, and he always if nothing else acts like he has an ace up his sleeve.
[Phobias]
Extreme Heights
[Vices]
Womanizing
[Talents]
Card Tricks, charcole drawings, juggling.
[Skills]
[Knowledge: Martial Arts]
Martial Arts is a skill that reflects on a character’s particular knowledge of martial arts, their origins, developments and changes throughout time, and particular people who have contributed to their development.
[Ranks: 2]
[Knowledge: Dimensional Theory]
Dimensional Theory is a skill that reflects on a character’s particular knowledge of the multiverse, alien forces, space-time, and the development of these concepts throughout history.
[Ranks: 2]
[Knowledge: Spiritual History]
Spiritual History is a skill that reflects on a character’s particular knowledge of various religions throughout history, their origins, mythologies, significant figures, and other people who contributed various concepts to the cultural zeitgeist.
[Ranks: 4]
[Knowledge: Technological History]
Technological History is a skill that reflects on a character’s particular knowledge of the development of technology and it’s contributors, and several concepts of the various metallic ages.
[Ranks: 5]
[Knowledge: Organisms]
Organisms is a skill that reflects on a character’s particular knowledge of the panoply of species that inhabit and inhabited earth, various geneses and classifications, and traits which are unique in various species.
[Ranks: 3]
[Knowledge: Biotechnology]
Biotechnology is a skill that reflects on a character’s particular knowledge of genetics, strains of microorganisms and DNA, medical vaccines and their development, and how augmentations become implanted.
[Ranks: 2]
[Knowledge: Psionics]
Psionics is a skill that reflects on a character’s particular knowledge of the powers that manifest within the human mind, how they are trained and utilized, and documented cases where they have appeared in the past.
[Ranks: 3][/center]