Post by Kaj on Feb 22, 2006 13:17:21 GMT -5
[ICE Classifications]
ICE is based on four levels, these being Blue, Green, Orange, and Red, and may carry the subtypes clean, sticky, or black.
An ICE has only three different active stats to keep track of, being MPCP, Hardening, and Alarm Routing Speed. MPCP and Hardening work the same as they do for a decker, and ARS is how many turns it takes before it sends out an alarm signal, turning the security level of the system up. ARS starts counting when the ICE becomes hostile. The three levels of an alarm are None, Passive, and Active.
An ICE may be equipped with a level of Attack program no higher than it's level divided by three for Green ICE, it's level minus one for Orange ICE, and it's level plus two for Red ICE, with a minimum of one. Also, an ICE of Orange or Red type of max level may be equipped with a Shield Program of Level 2 or 3, respectively.
[Blue ICE - Level 0 only ]: Blue ICE is a passive ICE system that makes a log file for each user Identification Access Number as they enter the system. A hacked cyberdeck will have its I.A.N. suppressed, but Blue ICE will still note the fact that a codeless user has entered the system if the access logs are monitored. Blue ICE is only found in the entry nodes of a system.
[Green ICE – Level 1 to 9 ]: Green ICE is a low-level defensive system, that upon being “attacked” by a user will become hostile, or in the case of a full alert. Green ICE is the lowest classification, and can only be of a clean subtype.
[Orange ICE – Level 1 to 5 ]: Orange ICE is a higher-level defensive system that upon even a passive alert will become hostile. It is stronger than green-class ICE and may come in either a clean or sticky subtype.
[Red ICE – Level 1 to 3 ]: Red ICE is the highest classification of intruder countermeasure electronics. It gives one round for user input before becoming hostile, and will be automatically hostile on a passive alert or greater. Red ICE is capable of being clean,sticky, or black
ICE is based on four levels, these being Blue, Green, Orange, and Red, and may carry the subtypes clean, sticky, or black.
An ICE has only three different active stats to keep track of, being MPCP, Hardening, and Alarm Routing Speed. MPCP and Hardening work the same as they do for a decker, and ARS is how many turns it takes before it sends out an alarm signal, turning the security level of the system up. ARS starts counting when the ICE becomes hostile. The three levels of an alarm are None, Passive, and Active.
An ICE may be equipped with a level of Attack program no higher than it's level divided by three for Green ICE, it's level minus one for Orange ICE, and it's level plus two for Red ICE, with a minimum of one. Also, an ICE of Orange or Red type of max level may be equipped with a Shield Program of Level 2 or 3, respectively.
[Blue ICE - Level 0 only ]: Blue ICE is a passive ICE system that makes a log file for each user Identification Access Number as they enter the system. A hacked cyberdeck will have its I.A.N. suppressed, but Blue ICE will still note the fact that a codeless user has entered the system if the access logs are monitored. Blue ICE is only found in the entry nodes of a system.
[Green ICE – Level 1 to 9 ]: Green ICE is a low-level defensive system, that upon being “attacked” by a user will become hostile, or in the case of a full alert. Green ICE is the lowest classification, and can only be of a clean subtype.
Type/Level | MPCP | Hardening | Alarm Routing Speed |
Level 1 Green | 15 | 0 | 10 rounds |
Level 2 Green | 18 | 0 | 10 rounds |
Level 3 Green | 18 | 1 | 10 rounds |
Level 4 Green | 18 | 1 | 9 rounds |
Level 5 Green | 21 | 1 | 9 rounds |
Level 6 Green | 21 | 2 | 9 rounds |
Level 7 Green | 21 | 2 | 8 rounds |
Level 8 Green | 24 | 2 | 8 rounds |
Level 9 Green | 24 | 3 | 8 rounds |
[Orange ICE – Level 1 to 5 ]: Orange ICE is a higher-level defensive system that upon even a passive alert will become hostile. It is stronger than green-class ICE and may come in either a clean or sticky subtype.
Type/Level | MPCP | Hardening | Alarm Routing Speed |
Level 1 Orange | 20 | 2 | 8 rounds |
Level 2 Orange | 24 | 3 | 8 rounds |
Level 3 Orange | 28 | 3 | 7 rounds |
Level 4 Orange | 32 | 4 | 7 rounds |
Level 5 Orange | 36 | 4 | 6 rounds |
[Red ICE – Level 1 to 3 ]: Red ICE is the highest classification of intruder countermeasure electronics. It gives one round for user input before becoming hostile, and will be automatically hostile on a passive alert or greater. Red ICE is capable of being clean,sticky, or black
Type/Level | MPCP | Hardening | Alarm Routing Speed |
Level 1 Red | 35 | 4 | 7 rounds |
Level 2 Red | 45 | 5 | 6 rounds |
Level 3 Red | 55 | 6 | 5 rounds |