Post by Ancient on Feb 3, 2006 12:30:10 GMT -5
War Claw: A hydraulic glove with razor sharp digits that fits over ones fist and fore-arm and increases strength performance of that arm. Normal weapons and complex machinery cannot be used or operated in this hand.
Slashing/Bludgeoning Type: 5-10 damage
Special: Strength increase 10% (For activities concerning this arm)
[Cost]: 2300 Nuyen
Rending Claw: An advanced version of the Talos Claw which yields greater strength output then normal. Normal weapons and complex machinery cannot be used or operated in this hand.
Slashing/Bludgeoning Type: 7-12 damage
Special: Strength increase: 20% (For activities concerning this arm)
[Cost]: 4700 Nuyen
Leo’s Claw: The pinnacle of strength enhancing weaponry concerning the arms, yielding the maximum strength output and with diamond edged claws it deals the maximum amount of damage possible. Normal weapons and complex machinery cannot be used or operated in this hand.
Slashing/Bludgeoning Type: 10-15 damage
Special: Strength increase 35% (For activities concerning this arm)
[Cost]: 8500 Nuyen
Jump Greaves: Hydraulic leg gear which absorbs the impact of fair distance falls as well as allows the wearer to jump high distances.
Special: Jump 15ft vertical, 45ft horizontal, absorb falls of up to 35ft without harm.
Leaper Greaves: Improved upon the Jump Greaves to allow the wearer to jump to far greater heights as well as absorb greater impacts.
Special: Jump 25ft vertical, 75ft horizontal, absorb falls of up to 70ft without harm.
Sagittarius’ Greaves: The pinnacle of anti-grav and hydraulic technology and the best that will probably exist within the next decade or so. Allows for the maximum height gain and jump length possible.
Special: Jump 40ft vertical, 120ft horizontal, absorb falls of up to 150ft without harm.
Spider Pack: Extends eight powerful mechanical claws from a metal box with attached straps. The claws are capable of driving into stone, and can support roughly a metric ton of weight. They are typically too slow moving and clumsy to be used as weapons.
Rebreather: A modernized gas mask which filters out all toxins and resists minor acidic damage.
Power Light: A spot light which illuminates a very large cone to daylight seeing conditions. Be warned this also makes you an ample target to everything in the area.
Thermal Goggles: When placed over eyes vision becomes thermal.
Night Vision Goggles: When in situations of extreme darkness one can place these goggles over the eyes to be able to see once again. Color is indistinguishable as everything appears in either a series of green shades or gray shades.
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Extra Melee weapon;
Stun Baton: A black painted cylinder used by some law enforcement agencies which carries a electrical discharge to disable opponents, has fair conceal ability.
Bludgeoning Type: 3-6 damage, 50% mental
[Cost]: 700 Nuyen
Slashing/Bludgeoning Type: 5-10 damage
Special: Strength increase 10% (For activities concerning this arm)
[Cost]: 2300 Nuyen
Rending Claw: An advanced version of the Talos Claw which yields greater strength output then normal. Normal weapons and complex machinery cannot be used or operated in this hand.
Slashing/Bludgeoning Type: 7-12 damage
Special: Strength increase: 20% (For activities concerning this arm)
[Cost]: 4700 Nuyen
Leo’s Claw: The pinnacle of strength enhancing weaponry concerning the arms, yielding the maximum strength output and with diamond edged claws it deals the maximum amount of damage possible. Normal weapons and complex machinery cannot be used or operated in this hand.
Slashing/Bludgeoning Type: 10-15 damage
Special: Strength increase 35% (For activities concerning this arm)
[Cost]: 8500 Nuyen
Jump Greaves: Hydraulic leg gear which absorbs the impact of fair distance falls as well as allows the wearer to jump high distances.
Special: Jump 15ft vertical, 45ft horizontal, absorb falls of up to 35ft without harm.
Leaper Greaves: Improved upon the Jump Greaves to allow the wearer to jump to far greater heights as well as absorb greater impacts.
Special: Jump 25ft vertical, 75ft horizontal, absorb falls of up to 70ft without harm.
Sagittarius’ Greaves: The pinnacle of anti-grav and hydraulic technology and the best that will probably exist within the next decade or so. Allows for the maximum height gain and jump length possible.
Special: Jump 40ft vertical, 120ft horizontal, absorb falls of up to 150ft without harm.
Spider Pack: Extends eight powerful mechanical claws from a metal box with attached straps. The claws are capable of driving into stone, and can support roughly a metric ton of weight. They are typically too slow moving and clumsy to be used as weapons.
Rebreather: A modernized gas mask which filters out all toxins and resists minor acidic damage.
Power Light: A spot light which illuminates a very large cone to daylight seeing conditions. Be warned this also makes you an ample target to everything in the area.
Thermal Goggles: When placed over eyes vision becomes thermal.
Night Vision Goggles: When in situations of extreme darkness one can place these goggles over the eyes to be able to see once again. Color is indistinguishable as everything appears in either a series of green shades or gray shades.
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Extra Melee weapon;
Stun Baton: A black painted cylinder used by some law enforcement agencies which carries a electrical discharge to disable opponents, has fair conceal ability.
Bludgeoning Type: 3-6 damage, 50% mental
[Cost]: 700 Nuyen